I would also prefer to run the whole company instead of just being a general manager. I want to be able to see which wrestlers in the game are the ones "putting asses in seats" and choose who I will push on the show based on that. I am one of these many fans, but I would like to see it return and taken a few steps deeper. Many Fans have called for the General Manager mode to return, but their pleas have seemingly fallen on deaf ears. The main idea was to have the better wrestling show, make money based on what you did in the show through either promos or "advertising" and use this money to sign wrestlers to your roster or put on more expensive shows, through the booking of gimmick matches, in order to attract fans. The GM mode allowed you to choose to be in control of either RAW or SmackDown, draft a roster, control the matches that happened on either show, choose what rivalries were occurring and choose your champions and who would get title shots. The General Manager mode might have been one of the most prefect game modes ever placed in a wrestling game.
It feels only like a watered down General Manager mode. One could book whatever matches they want or they could simply let the game do it for them. The game determines events like which wrestlers attack you and who are the title contenders. You have the option of playing matches at RAW, SmackDown or any PPV as you are carried through a normal WWE calender year. The WWE Universe mode is probably my favorite in-game mode at this point in time.
This would still make the player work in order to unlock more "premium" content, such as legend characters, but give a much less restricted way of doing so. Instead of earning a fixed amount of WWE cash by playing a match in the story mode, players should make a constantly changing amount of in-game money based on their wrestlers popularity in the story mode.
I feel going back to the old system but adding a twist would be far more interesting. Fans should be able to chose what they want to unlock and what they will use the most. While there is not much wrong with this, it feels far too restricted for a wrestling game. In more recent games, players do this by playing through the Road to WrestleMania mode and unlocking the content as they go along. In terms of unlocking content in older games, players earned "WWE cash" by playing through the story in order to purchase the content they wanted to unlock at the time. This would add an unbelievable amount of dept to the story mode, and it would be fun for a number of fans to actually work their created character through a mock version of the real system. In advertising, THQ likes to focus on the option to create wrestler, and this would be a great way for them to actually give the fans a reason to care. In this mode, the Player would create a wrestler and work their way through FCW, or, if WWE does not want to break kayfabe, they could make up another promotion and gain popularity and polish the wrestlers image and moveset before having the players character get called up to the main shows. Fans might find themselves more interested in playing the story mode of the game if the WWE burrowed from this format. In the UFC games, the player creates a fighter, and this fighter must first prove himself in a different promotion (in the case of the UFC games, the WEC) before eventually getting called up to the UFC roster.
#Wwe games online series#
I feel this mode would best evolve by borrowing from the UFC Undisputed series also produced by THQ and developed by YUKES. People would normally only play this mode specifically for the story, and some players have called the matches themselves a bit more of a burden, especially in WWE 12, where most of the "matches" were parking lot brawls. This mode garnered some praise from critics as well as game fans, but it was only a temporary solution. The player would go through three to four months of a storyline specifically for that character, ending at WrestleMania. This mode normally would be playable with five or six members of the roster, including a created wrestler. This was changed with The Road to WrestleMania mode. This wasn't exactly bad, per se, but it did get boring. THQ used to have just a basic story mode that was playable with nearly every character, who would go through the same three or four storylines constantly in an infinite loop. The first part of the game that needs to evolve is the story mode. THQ must take it into account that fans playing the game have some insight into the business already, and it is these fans that are most likely to explore every option the game has available and appreciate it where as kids would rush through it simply to have all the content unlocked.